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Glossary ​

This glossary is an editorial index, not a generated term dump. Start with the grouped guides below, then follow the related links inside each page when you need implementation detail.

New to audio analysis?

Read Audio Basics first, then MIR Overview. If you are here for the mastering demo, start with What Is Mastering?.

Quick Lookup ​

Looking forGo to
Samples, sample rate, Nyquist, bit depth, frequency and harmonics, phase and polarity, dB and dBFS, peak vs RMS, clipping, headroom, latencyAudio Basics
LUFS, integrated loudness, LRA, the loudness gateLUFS, LRA
True peak, dBTP, inter-sample peak, limiter ceilingTrue Peak
Crest factor, dynamic rangeCrest Factor, Dynamic Range
Stereo width, correlation, phase cancellationMono Compatibility
Input gain, trim, headroom between stagesGain Staging
Fader, pan, inserts vs sends, busesMixing Basics, Buses and Sends
BPM, beats, onsetsTempo and BPM, Onset Detection
Key, chroma, chordsKey Detection, Chord Recognition
STFT, spectrogram, nFft, hopLengthSpectrogram and STFT
Mel, MFCC, timbreMel, MFCC, and Timbre
F0, pitch trackingMelody and Pitch
Semitones, cents, MIDI note numbers, formantsEditing Basics
Denoise, declip, declick, dehum, dereverbRepair and Input Controls
RT60, EDT, clarityReverberation Time, Clarity and Definition

Foundations ​

These pages cover the signal and analysis concepts that recur across the API, CLI, WASM, and browser demos.

GuideCovers
Audio BasicsSamples and sample rate, bit depth, mono/stereo and sample frames, frequency and harmonics, time vs frequency domain (Nyquist, phase, polarity), amplitude and dB (peak, RMS, loudness), clipping, headroom, and latency.
MIR OverviewBPM, beats, onsets, key, chords, chroma, FFT, STFT, spectrograms, MFCC, CQT, VQT, HPSS, pitch, and sections.
Mixing BasicsTracks and channel strips, trim, fader and gain staging, pan, inserts vs sends, buses and subgroups, automation, and metering.
Editing BasicsPitch vs time, semitones and cents, MIDI note numbers, formant, and samples vs seconds.
Browser Local ProcessingWhat stays local in the browser demos, what still loads from the network, and the tradeoffs of local WASM processing.

Analysis Guides ​

These pages expand the MIR (Music Information Retrieval) terms used by the analyzer, realtime views, and feature-extraction APIs.

GuideCovers
Spectrogram and STFTFFT, STFT windows, nFft, hopLength, spectrograms, CQT, and VQT.
Onset DetectionOnsets, transients, onset-strength envelopes, and why tempo starts there.
Tempo and BPMBPM estimation, tempograms, autocorrelation, confidence, and half/double-tempo ambiguity.
Beats and DownbeatsBeat tracking, dynamic programming, meter phase, and downbeat estimation.
Meter and GroupingTime signatures, beat units, accent grouping, and scoring a meter over a beat series.
Chroma FeaturesPitch classes, chromagrams, and why chroma powers key/chord analysis.
Key DetectionChroma-profile key estimation, candidate keys, profile families, and confidence.
Chord RecognitionChord templates, beat-synchronous chroma, smoothing, HMM options, and segment confidence.
Mel, MFCC, and TimbreMel scaling, MFCCs, spectral centroid, flatness, and timbre descriptors.
Melody and PitchF0, YIN, pYIN, monophonic pitch tracking, voicing, and melody contours.
Section and StructureBoundary detection, self-similarity, repetition, energy, and section labels.

Mixing Guides ​

These pages expand the mixing-engine terms — the channel strip, routing, image, and metering — used by the Mixing Engine guide.

GuideCovers
Channel StripThe fixed strip signal order, why it decides what each control does, and PFL/AFL cue monitoring.
Buses and SendsMaster/aux/submix roles, pre/post-fader sends, FX buses, and VCA groups.
Pan and Stereo WidthPan modes, pan law, and stereo width vs mono compatibility.
Automation and MeteringAutomation curves, typed automation-lane targets, goniometer, correlation, and true-peak metering.

Editing Guides ​

These pages expand the editing-DSP terms behind the Editing DSP guide.

GuideCovers
Time Stretch and Pitch ShiftPhase vocoder, resampling, the time/pitch trade, and artifacts.
Pitch Correction and Note EditingMIDI-targeted correction, note regions, and sample-accurate edits.
Voice and FormantFormants, the vocal tract, and pitch vs formant independence.

Repair Guides ​

Repair removes damage from a source before tone, dynamics, and limiting. The glossary page explains the six-stage chain and why its order is fixed; the guides show how to measure a recording and apply each stage.

GuideCovers
Repair and Input ControlsThe six-stage repair chain, the denoise depth key, and input gain before the main chain.
Audio Repair WorkflowChoosing, measuring, and applying the repair stages.
Repairing Broadband Noise and HumDetecting a noise floor or mains hum and choosing the matching stage.
Repairing Clipping, Clicks, and CrackleDetecting and repairing impulsive defects with declip, declick, and decrackle.
Repairing Diffuse ReverbMeasuring a late diffuse tail and configuring the offline dereverberator.

Instruments and MIDI ​

These pages explain how libsonare turns MIDI into sound — the built-in NativeSynth, the SoundFont player, and the MIDI vocabulary they share.

GuideCovers
Synthesis BasicsOscillators, filters, the synthesis families NativeSynth uses, and patch fields versus engine parameters.
Envelopes and ModulationADSR and DAHDSR envelopes, one-shot notes, LFOs, per-voice drift, velocity, key tracking, and the mod matrix.
MIDI BasicsNotes, velocity, channels, CC, program change, banks, General MIDI, pitch bend, and MIDI 2.0.
SoundFont and Sampled InstrumentsSampled vs synthesized sound, SF2 banks and programs, and the General MIDI fallback.
GM and GSWhat a standard that numbers instruments promises: program numbers, the drum channel, Bank Select and variation tones, and what GS adds.
Physical ModelingComputing the instrument instead of replaying a recording: the waveguide loop, continuous expression, and the cost inversion against sampling.

Arrangement and Projects ​

These pages expand the headless-DAW terms used by Project Editing, Recording and Takes, and Project Bounce.

GuideCovers
Clips and TracksThe project model: tracks, clips, the timeline, MIDI destinations, clip edits, source metadata, and bounded undo history.
Takes and CompingMultiple recorded takes in a clip, the active take, comp segments, and loop recording.
Warp and Tempo SyncWarp modes, anchors, tempo maps, time signatures, and pitch-preserving stretch.
Bounce and RenderingRendering an arrangement to audio, the mixer scene, instrument bounces, and latency compensation.

Realtime Guides ​

These pages expand the realtime/streaming terms used by StreamAnalyzer, the RealtimeEngine, and the AudioWorklet path.

GuideCovers
Streaming AnalysisBlocks, frames, hops, updating estimates, and compact frame reads.
Realtime EngineTransport, clip scheduling, the metronome, and telemetry.
Realtime SafetyThe audio-callback deadline, no-allocation/lock-free rules, and the AudioWorklet.

Room Acoustics ​

These pages expand the room-acoustic terms used by the Spatial Room Scanner and the Room Acoustics guide — what a room's decay reveals about its size, surfaces, and the distance to a source.

GuideCovers
Reverberation Time (RT60 and EDT)RT60, early decay time, the T20/T30 extrapolation, and why the two measures disagree.
Clarity and Definition (C50, C80, D50)Early-to-late energy ratios for speech and music, and definition as a percentage.
Source Distance and DRRDirect-to-reverberant ratio, critical distance, and why one channel resolves distance but not direction.
Spaced Receivers and Inter-Channel CoherenceThe stereo receiver pair behind roomMorphStereo and the room inserts, receiverSpacingM, and how spacing sets where the two reverb tails stop moving together.
Room Geometry and VolumeThe equivalent shoebox, volume, and Sabine's volume/absorption trade-off.
Per-Band Decay and AbsorptionPer-band RT60, absorption coefficients, and the high-frequency rolloff.
Inverse Room EstimationImpulse-response (IR) based vs blind estimation, and how to read the confidence score.

Mastering Concepts ​

These guides explain the listening and measurement ideas behind the mastering demo.

GuideCovers
What Is Mastering?A fuller introduction to mastering as a final delivery process.
The Mastering ChainThe order the mastering stages run in and how the demo exposes them.
LUFSIntegrated loudness and common delivery targets.
True PeakInter-sample peak safety and why dBTP differs from sample peak.
Loudness Matching and A/B ComparisonLevel-matched before/after listening, so decisions are not driven by louder-is-better bias.
Reference TrackUsing a finished release as a tonal and loudness anchor.
True Peak SafetyChoosing ceilings that survive encoding and playback conversion.
Dynamic RangeReading movement and density beyond loudness alone.
Crest FactorPeak-to-average contrast and what it says about punch.
Mono CompatibilityChecking whether stereo width survives mono playback.
Gain StagingKeeping levels sensible before, during, and after processing.
Air BandHigh-frequency openness and why it needs restraint.

Mastering Feature Guides ​

These pages group controls by how they are used in the chain. Individual parameters are intentionally not split into thin generated pages.

GuideCovers
Repair and Input ControlsInput gain, denoise, source clipping, and preparation before the main chain.
Dynamics ControlsThreshold, ratio, attack, release, knee, gain reduction, punch, and multiband compression.
Crossover Slope and ModeHow multiband processors split bands: slope in dB/oct, Linkwitz-Riley, Butterworth, Bessel and linear-phase FIR, and their latency and phase costs.
Tone and Air ControlsTilt EQ, exciter amount, air-band amount, and brightness decisions.
Stereo, Limiter, and Loudness ControlsStereo width, limiter ceiling, loudness target, and final rendering.
Reference MatchReference import, level matching, spectral comparison, and match strength.
Delivery TargetsChoosing LUFS and true-peak targets for streaming, podcast, club, and archive use.
Reading Mastering MetersLUFS, peak, crest factor, correlation, phase, and stereo image together.
Choosing a Mastering PresetSelecting a starting point without treating presets as finished masters.
Mastering Quality ChecklistA final review path before trusting an export.
Error RecoveryWhat to do when decoding, rendering, reference matching, or playback checks fail.